Jervis Inlet... By Patrick Littlejohn - sphere97@hotmail.com

Size: 12 x 25

Map Type: Lus(c)h/Water

RAM: 32 Mb

File Sizes: Zipped - 4.6 Mb
	    UnZipped - 4.6 Mb

Players: 2-6

Starting Points: 1 - Upper Right
		 2 - Lower Left
		 3 - Upper Left
		 4 - Lower Left
		 5 - Middle Left
		 6 - Middle Right

File Type: UFO/HPI (Both go in Totala directory). The AI is in the HPI, and the map is in the UFO (obviously).

Tools Used: Annihilator 1.2(By Kinboat, does anyone not know that anymore?) TAE, HPI View, and HPI Pack (by Joe D.), and finally Microsoft Photo Editor for the minimap.

Map Description: A winding inlet with penninsulas, a small lake and plenty of mountains and hills. Hide important structures inside the sinkholes in the mountains to avoid attacks from berthas. Also, there are many places in the mountains to put a few defenses for an annoying last stand :-). This map is best played FFA or 2vs2vs2. 3vs3 or 2vs2 are allowed, but its not as much fun :-D.

Scenario: Both factors have emplacements on either side of the inlet, and claim wars (like in gold rush days) are occuring over the strong tides. 

Credits: Cavedog and Kinboat for the editors, and our good Canadian government for making the navigation charts I copied the inlet off of, and the people living around Jervis Inlet, for letting me use this name (Even though they have absolutely no idea I did this). For the AI there was an AI editing article by David Sellick, and the actual AI was based on Andrew Griffin's AI fix. I used HPI View and Pack by Joe D to make the HPI file. Also, special thanks to Deathtech who told me how to work a few things in Annihilator. MrFred helped me indirectly also, it was his map 'Lusch Island' that I somewhat copied his tree placing style off of (excellent map BTW).

Author's Map Notes: I made this map so that you'd have to use all of your units to survive. Ships will do well for offshore shelling, but You will have to protect your land too, because there is very little metal in the inlet. Hover works well, but they easily get bogged down in the trees, so you'll have to work to get them to your opponents base. Planes will be a necessity to root your opponents out of the mountains, because there are many places where ground units either can't, or have a hard time getting through. Also, K-Bots and smaller tanks will be put to good use killing off the opponents on your side of the continent. Finally on a graphics note, ALL features, including every tree, vine and piece of foilage, were placed by hand, without using the random feature option.

Author's AI Notes: Part One of the Story of the AI - The AI kept on running itself into the water after a weenie little UW metal deposit. So, I changed the AI so that it isn't allowed to care about UW metal, and because there isn't very much of it anyway, it works. Also, I changed it so that it doesn't build any metal makers. It still will eventually build Moho Maker's, but that will take a while as I dropped the weights for advanced factories a bit.

Part Two - I found that the computer never really used exclusively hovercraft raids. So, I changed the weights so that it loves hover plants, and it also has the ability to make raids that consist entirely of hovercraft. I think the first all hovercraft raid it sent at me had 4 Snappers, 4 Nixers and 4 Scrubbers. Not too bad, I think. So now, be prepared for fast attacks from the computer, because it isn't afraid of getting its feet wet. Also, I don't care if anyone uses my AI in their own maps, just give me a little credit. The AI is in a file called POWERHOVER.HPI, and it needs to go in the totala directory for it to work. In TAE or Annihilator, select the Power Hover profile.

Version History:

V1.0 - This is original. This version was not released to the public. I almost did, but then I noticed that many of the shoreline heights were off, so I thought better of it.
V2.0 - Shoreline heights fixed (mostly anyway).

By the Way: Jervis Inlet is a real place on the west coast of British Columbia, just north of Vancouver. It is a really cool place, because there's big waterfalls along the steep cliffs that adorn either side of the inlet. Theres even one place where the water is 78 degrees. It kicks butt. Anyway, this is the biggest map I've done to date, so let me know what you think of it.